Complexity of games can be a tricky thing for developers it seems. On the one side of the coin you have the K.I.S.S. (Keep It Simple Stupid) principle. On the other side of that coin you can try and throw everything and the kitchen sink into your game. Two games that I've most recently picked up are practically at almost the extreme ends of this spectrum.
Recently I took up DC Universe Online, which is a fun title to say the least. Its a simple game play style, almost too simple in some ways. I sometimes often find myself wishing I had more info about the armor and stats on how they actually affect my game play than what is currently visible in the game. The game play itself is nice if you have a controller. If you don't have one though, it gets a bit more awkward trying to perform the moves with a mouse and keyboard.
I also picked up a copy of Skyrim recently. Again the title is fun, but I my biggest complaint about Skyrim will remain my biggest complaint about the previous Elder Scroll's title. Its too big and too complex. Especially given its scope. Don't get me wrong, I applaud the amount of work the developers have put into these titles. You can go anywhere in the game, and do anything, but at the end of the day given its scope the game just feels so dead and lifeless to me. The NPCs don't do much and I still feel like I'm inside some weird vacuum when I play it.
Somewhere in the middle of these two makes me very happy some times. Ironically Minecraft in all of its simplicity is very fun to play; with a server setup I don't feel like I'm living in a vacuum as well. So maybe that's something both Sony and Bethesda can learn from. Sony, lets get some more numbers, and maybe some crafting into DCUO. Bethesda, let me play with some of my friends, and maybe give me away to actually alter the landscape I'm playing in. (Housing? Castles? Siege engines?!)
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Monday, November 21, 2011
Wednesday, May 19, 2010
Final Fantasy XIII: 25 hours in
Yea, I like this game. There's frustrating bits about it, but good elements can usually balance out annoying bits for me. In Resonance of Fate, the story eventually became bizarre and confusing, and I still don't understand all of it. But the characters were fun and the battle system was so enjoyable that I didn't really mind. In XIII it's a little of the reverse. The battle system and the level-up system are a little frustrating, but I'm enjoying the story. And god, the music in this game is great.
I figure one more post once I beat it, just to throw out my final thoughts.
Thursday, May 13, 2010
Final Fantasy XIII: 6 Hours in
This game is very strange.
That might seem like an odd thing to say about a game in the Final Fantasy series. I mean this is a series where the women are often more masculine, more mature, and emotionally more balanced than the men, eldritch abominations can be found in your back yard, and remakes with more faithful translations receive enormous backlash because they don't have the word "spoony". But yea, this game so far is just strange. Elements of it are good, while others are kinda idiotic.
The voice acting and dialogue are pretty good (first time I've seen both good at the same time), and yet while the story is fairly simplistic, there are a few aspects of it that cause it to be sorta confusing. It skips the usual buildup of your party by introducing you to all but one playable character by 30 minutes in, yet it tries to make up for this by repeatedly breaking up or re-organizing the party. It's irritating. Also, I find it amusing that at least half of the playable characters have completely forgotten how to simply wield their weapons (a consequence of losing their basic job class). Apparently becoming an L'Cie and gaining magic means you lose the ability to throw a boomerang or shoot a gun.
The level up system is yet another re-hash of X's sphere grid. It's better than XII's license system (which isn't saying much) since the characters have different classes available to them (at least so far). There also seem to be some minor differences in what certain characters have available even for the same job classes, so it at least feels a little more flexible. But the organization of the Crystarium is idiotic. It branches out in three dimensions for absolutely no reason, which creates a needlessly complicated camera operation and makes it confusing. And even if it's 3D, it doesn't matter, because your progression through a job is still 99% linear. So why bother? Also, you can switch between different characters in the Crystarium at any point with L1/R1, but you can't switch between their different job classes without going back to that character's main area? I mean c'mon, you couldn't just use L2/R2 for that?
You get the point, I think. So far everything that's good or interesting seems balanced by something mind-boggingly retarded. Time will tell if the good elements gain favor as I continue playing. I'm not far enough in for a genuine review, so I think I'll try to put up a few more posts as I keep going.
Tuesday, February 2, 2010
It Is a Game You Can Play: Valkyria Chronicles
So, I managed to find some time between games and Tumblr for a little bit of Blogspot. I keep thinking I'll get back to doing HSOTW, but I think if I do we will be dropping the "W" and just blogging individual discoveries as they come.
There are so many great looking titles lined up to come out this year. If this isn't the best year for gaming since 2006, well, fuck it. The roster is so promising that it has made me painfully aware of all of the titles I have missed in the past couple of years. Here is to hoping to catch up while still fighting Tumblr addiction.
With Valkyria Chronicles 2 set to come out this Summer for PSP, I wanted to review the original game since I finished it a couple of days ago. I have not gotten the DLC expansions yet, but I certainly plan to. Reviewing games is difficult, and my goal in starting this "It Is a Game You Can Play" feature on SWML is to take queues from some of the better gaming sites. I will not be "rating" games. I will be assessing them, clearly differentiating fact from opinion, and passing judgement with a simple criteria:
- Own It - This game is definitely worth owning if it sounds like the type of game you enjoy.
- Try It - This game might be worth owning, but you should probably hold off on sinking the full investment in a new copy until you do some more research and demo it, rent it, or borrow it from a friend.
- Pan It - This game is probably not worth owning. Trying it out may not hurt, but don't expect much.
So with that in your pocket, let's look at Valkyria Chronicles.
My first impression of this game from preview trailers was that it was very heavily Anime influenced, and was probably trying to capitalize on traditional JRPG values. There is entirely too much JRPG-esque material out there. Fortunately Valkyria Chronicles brings enough originality to the table to deserve more than a casual consideration. For the most part, the game platforms off the better attributes of JPRG but do be prepared for some cliche. There is, in fact, a full season anime based on the game. US rights have not been picked up yet. Funimation was among the companies considering localization but so far no word on it.
Visually, the game is pretty, but does not come close to taxing the PS3. Despite this, there seems to be some lazy coders at Sega WOW. The only time I noticed significant frame lag was when too much tall grass came on screen, so clearly there was room for optimization. Fortunately this is a completely minor flaw since real-time action isn't the main focus of game play. The rendering engine features a neat shadowing effect. Combined with the crisp, clean cell shaded graphics Valkyria Chronicles produces the best executed comic style graphics I have seen to date.
Assuming you are a fan of anime, there is nothing much to complain about in the way of visuals. Valkyria Chronicles relies heavily on the comic metaphor. There is a significant amount of animation, but there are skimpy spots. While the game does not (thankfully) stoop to using actual comic panels, there are many scenes where action is limited to talking heads and off-screen sound effects. This is especially true in the side quest sections, a couple of which feel very lazily thrown together. Aside from this skimping there are plenty of spectacular real-time action cut scenes and pre-rendered cut scenes. For the first game from a new IP, this game has significant production values.
Tying into the comic book style, there is visual onomatopoeia all over the game. It is quirky and it works. Hearing and reading the "Boom" when your heavy artillery p0wns the enemy is very visually rewarding. Instead of over doing the comic book metaphor, photography and books are also used. The main navigation system of the game's features is a neat and effective book interface. The controller bumpers flip pages and sections. My number one complaint of the game, design wise, is the failure to stick with this metaphor which worked. When you go into the "Headquarters" section you are suddenly dumped into a non-book interface and this was entirely unnecessary. Not the kind of thing that ruins the game experience, just a missed opportunity.
The US voice acting is very good. There are a couple of places where the text translation was off, and the voice acting matches the error, but these are minor. Only two small mistakes stick in my mind, and I tend to be fairly critical of such things. I was very pleased to find that the original Japanese dialog is included too, so true anime fans can experience the Japanese audio and English subtitles.
For the most part, Valkyria Chronicles is a musical treat. There are some less memorable scores. The music is evocative, and appropriate. I tend not to dwell too much on music for a game. Either it is great, OK, or horrible. In the case of this game it is definitely somewhere on the great end of the spectrum.
The controls are mostly good. The analog detection could stand to be better because some actions require very fine movement and each step costs action points. Camera controls and movement get a little trickier for tanks, but are consistent once you get the hang of it. Valkyria Chronicles does a good job of mixing real time and turn based play. Each side in a conflict takes turns, but during each turn the opponent has certain opportunities to automatically react. This is reminiscent of AD&D's "attack of opportunity" mechanic. So long as you don't move into range of enemy fire, you have plenty of time to stop, look around, and plan your moves. This facility more than makes up for the limitation of a third person camera (which I prefer, I hate first person cameras).
Aside from being more historical-science fiction in theme than most fantasy JPRGs; there are classes, levels, experience points, equipment upgrades, and a lot of other JRPG staples in Valkyria Chronicles. All of these elements work well. None seem shoe horned. The game does a nice job of balancing diverse options for customizing your group without going overboard. There is a strong mechanical reason to always include certain main characters in your squad, and in some scenarios certain characters are not optional, but for the most part deployment is at the player's whim.
The classes feel well designed, though it can take some time before the value of each is apparent. It wasn't until the very end of the game that I learned (read, was forced to learn) the real strength of one class. A nice feature of Valkyria Chronicles though is that most battle scenarios can be beaten in a number of different ways, utilizing the strengths of different classes.
My final thought on game play, while I would not call anything that the computer does "cheap", there are definitely some glitchy features in the game which can be frustrating. The scenarios can be punishingly hard at times. Most scenarios feel designed to be lost the first time you play through unless you fully know what to expect. In all fairness, I feel like the designers did a reasonable job building on the player's knowledge of what is possible. There will be WTF moments, expect these and just fucking deal with it.
It is a story about a war after all, just grit your teeth and bear through it.
It is a story about a war after all, just grit your teeth and bear through it.
If nothing else, you can save in the middle of a battle if you really don't like surprises. I never did this, but sometimes I wished I had. For the most part I feel like the game helped me learn from my mistakes which is good in a tactical game. One thing I have mixed feeling about was the fact that there seemed to be just as many player exploitable glitches in Valkyria Chronicles as computer triggered glitches. In retrospect it was actually fun to discover the shortcomings of the computer AI, sometimes glaringly stupid limitations.
Storywise this game shines, mostly. There are some moments that take some getting used to. Alicia's monologue early in the game didn't really work for me until it was revisited later in the game. It seemed very two-dimensional from the onset, but once I got to know the character it was just a reflection of her simple (but not flat) nature. For the most part the story is predictable, but unless you read spoilers there should be a few surprises along the way. I finished the game with a sense of closure and a slight desire to keep playing the after-game, the later of which is rare for me.
On the first play through I was not very happy to find out that most story missions cannot be replayed, but the limitation is removed on a player's second time through and levels and equipment are retained. The second go round is an extra special treat, which is nice fan service.
On the first play through I was not very happy to find out that most story missions cannot be replayed, but the limitation is removed on a player's second time through and levels and equipment are retained. The second go round is an extra special treat, which is nice fan service.
I also really liked some of the side-quest material. Mediocre JRPGs throw meaningless tasks into the mix, but most of the optional material in Valkyria Chronicles really added to the experience.
Given the features discussed for the sequel (such as more class branching/specialization) I'm really excited for the PSP installation to come out. I feel like Valkyria Chronicles would have made a better PSP title, but on the other hand there is a lot to be said for the clear and crisp high definition rendering that you just won't get out of the PSP. Even attached to a large screen, I don't think the PSP visuals are going to pack the same punch. They will probably be excellent for the PSP screen, and as long as it delivers more of the same fun to-go that is all I can really ask for.
So for Valkyria Chronicles, I can whole heartedly say Own It.
Thursday, January 7, 2010
New year, New attempt
I suppose a new year is a good a reason as any to try posting regularly again. Games are what I speak of the most right now, so lets run with that.
* Ninja Gaiden 2 Sigma (PS3)
Picked this one up on a whim. The online multiplayer is a nice option but not sure I'll ever get the chance to try it. I'd never played any of the current generation Ninja Gaiden games, so was curious about the insane difficulty that these games supposedly have. Well, after playing this game for about an hour, I'm going to say that it's not necessary hard, it's just frustrating, and on purpose. The control of your character is stiff and clumsy at times, and that seems like the major cause of any issues you might have. It seems either very difficult or impossible to dodge or move while you are attacking an enemy, and so I frequently find myself being stabbed in the back while I'm trying to kill someone. Had the controls allowed for a little more fluid transition between attacking, dodging, and defending, I think the game would still be very difficult, but in the sense of being challenging, not unfair.
* Borderlands (PS3)
Purchased at the insistence of my older brother and completely worth the investment. This is the first game that he and I have been able to play online cooperatively (mainly because he got a PS3 while I got an Xbox 360 intially).
Essentially Diablo 2 as a FPS, this game is a good deal of fun, and it does a good job of remaining challenging and enjoyable when played as either single player or multiplayer. My only major complaint is the final boss and the ending, which seemed to have absolutely no connection to the story or even to the setting of the game. No explanation or reasoning is given for it either before or afterwards, and that really bothered me. Others may not enjoy that the only replay value is either playing through again on higher difficulty or as a different character, but for someone that enjoyed playing through Diablo 2 (and other similar games) numerous times, I don't mind it.
* Star Ocean: The Last Hope (Xbox 360)
Ugh. I purchased this game way back in April or May of 2009 because I really wanted to play an RPG on the Xbox. A recent release, it seemed like a decent game based on initial impressions and some stuff I'd read. I had never really been that impressed with the Star Ocean series, but that was mainly due to an attempt to play one of the older PS1 versions several years ago. I figured it deserved another attempt. The later purchase of more coveted games later caused me to ignore this game for a long time until I at last picked it back up around November.
The biggest issues are the voice acting and the story. I don't mind English voice actors, but often times I prefer the Japanese simply because they're better at it and actually put effort into it. Sadly, this game was English voice only, and oh god, are they ever bad. The voices match the characters reasonably well, but the talent is lacking, and the cutscenes suffer for it. The lousy character animations don't help the cutscenes either. Movements are stiff and often comical.
The story is just rather blah, and the worst part is the main character is so utterly disinteresting that it's painful to watch. A typical young hero, typical sudden shove into a commanding role, typical heroic breakdown, and then his path/reasoning for getting out of that breakdown is so completely ridiculous that it just ruins it. I feel like if I had played previous Star Oceans that it would be more interesting because certain story elements obviously reference stuff from previous games, but overall the story is just poorly written and executed.
The battle system takes a good bit of getting used to, and honestly it's not that bad. A few minor changes is really all it would have needed to remove some of the minor frustrations. Other annoyances are the usual collecting/crafting/finding side quests and systems that nearly every game feels the need to include these days. Developing recipes for crafting seems very random, and actually crafting something often uses items that either require pointless grinding, or just aren't available until very very late in the game.
And final nail in the coffin? Late in the game on Disc 3, you have the ability to return to previous areas/planets to finish quests, find items, whatever. However, counter to all logic and precedence, going to a previous planet requires inserting Disc 1 or Disc 2. Yea, there's no chance in hell I'm going to start disc-swapping over and over just to finish a little bit of content. So that's the end of that.
* For the Future
* Re-visit games I haven't touched in several months for varying reasons. Mass Effect, BioShock, and Valkyria Chronicles are the major ones.
* May pick up Zelda: Spirit Tracks and Assassin's Creed 2.
* And hopefully I'll be able to get into the beta for Final Fantasy XIV. No idea when that starts, but my application is in, so we'll see.
* Ninja Gaiden 2 Sigma (PS3)
Picked this one up on a whim. The online multiplayer is a nice option but not sure I'll ever get the chance to try it. I'd never played any of the current generation Ninja Gaiden games, so was curious about the insane difficulty that these games supposedly have. Well, after playing this game for about an hour, I'm going to say that it's not necessary hard, it's just frustrating, and on purpose. The control of your character is stiff and clumsy at times, and that seems like the major cause of any issues you might have. It seems either very difficult or impossible to dodge or move while you are attacking an enemy, and so I frequently find myself being stabbed in the back while I'm trying to kill someone. Had the controls allowed for a little more fluid transition between attacking, dodging, and defending, I think the game would still be very difficult, but in the sense of being challenging, not unfair.
* Borderlands (PS3)
Purchased at the insistence of my older brother and completely worth the investment. This is the first game that he and I have been able to play online cooperatively (mainly because he got a PS3 while I got an Xbox 360 intially).
Essentially Diablo 2 as a FPS, this game is a good deal of fun, and it does a good job of remaining challenging and enjoyable when played as either single player or multiplayer. My only major complaint is the final boss and the ending, which seemed to have absolutely no connection to the story or even to the setting of the game. No explanation or reasoning is given for it either before or afterwards, and that really bothered me. Others may not enjoy that the only replay value is either playing through again on higher difficulty or as a different character, but for someone that enjoyed playing through Diablo 2 (and other similar games) numerous times, I don't mind it.
* Star Ocean: The Last Hope (Xbox 360)
Ugh. I purchased this game way back in April or May of 2009 because I really wanted to play an RPG on the Xbox. A recent release, it seemed like a decent game based on initial impressions and some stuff I'd read. I had never really been that impressed with the Star Ocean series, but that was mainly due to an attempt to play one of the older PS1 versions several years ago. I figured it deserved another attempt. The later purchase of more coveted games later caused me to ignore this game for a long time until I at last picked it back up around November.
The biggest issues are the voice acting and the story. I don't mind English voice actors, but often times I prefer the Japanese simply because they're better at it and actually put effort into it. Sadly, this game was English voice only, and oh god, are they ever bad. The voices match the characters reasonably well, but the talent is lacking, and the cutscenes suffer for it. The lousy character animations don't help the cutscenes either. Movements are stiff and often comical.
The story is just rather blah, and the worst part is the main character is so utterly disinteresting that it's painful to watch. A typical young hero, typical sudden shove into a commanding role, typical heroic breakdown, and then his path/reasoning for getting out of that breakdown is so completely ridiculous that it just ruins it. I feel like if I had played previous Star Oceans that it would be more interesting because certain story elements obviously reference stuff from previous games, but overall the story is just poorly written and executed.
The battle system takes a good bit of getting used to, and honestly it's not that bad. A few minor changes is really all it would have needed to remove some of the minor frustrations. Other annoyances are the usual collecting/crafting/finding side quests and systems that nearly every game feels the need to include these days. Developing recipes for crafting seems very random, and actually crafting something often uses items that either require pointless grinding, or just aren't available until very very late in the game.
And final nail in the coffin? Late in the game on Disc 3, you have the ability to return to previous areas/planets to finish quests, find items, whatever. However, counter to all logic and precedence, going to a previous planet requires inserting Disc 1 or Disc 2. Yea, there's no chance in hell I'm going to start disc-swapping over and over just to finish a little bit of content. So that's the end of that.
* For the Future
* Re-visit games I haven't touched in several months for varying reasons. Mass Effect, BioShock, and Valkyria Chronicles are the major ones.
* May pick up Zelda: Spirit Tracks and Assassin's Creed 2.
* And hopefully I'll be able to get into the beta for Final Fantasy XIV. No idea when that starts, but my application is in, so we'll see.
Sunday, November 1, 2009
Hot Shit of The Week - Cold, Wet, Dreary November 2009 Edition
With the holiday season fast approaching, it warrants note that for the most part HSOTW does not focus on commercialistic products. Sure, we will plug a really good deal from time to time, but "cheap/free" is one of our main criteria for hot shit.
Also, there won't (likely) be a HSOTW next weekend. I'll be at MACE, and you can bet at least one of the entries for the following week will be a board/card/non-electronic game of some kind.
A final note, we're going to drop one item from the weekly regiment. Five hot shits every week is just a little much considering all the disappointments out there. Some weeks will have an "Old School Shit" and others will have a "Moving Along" segment.
First Up: Library Thing
If you don't love books, there is something wrong with you. Sure, Kindles are fine. Ebooks... OK, but when it comes to books there is a clear distinction between the physical item and the electronic. Video media in its many forms illustrates this distinction quite well. It makes significantly less difference to many if they own the DVD, or get it through Netflix. If the content is available ownership often seems secondary. While it is sometimes the case that people will signify with their video collection, it is still quite a bit more common to see books performing this role.
Out of all of the options for online management of books, Library Thing has a number of features that put it a cut above the rest. It is highly portable and inter-operable, has tons of community features, and is the place-to-be for book lovers. The main reason one might pick a different locale to catalog their collections is the limitation on the free account. 200 titles is a bit of a show-stopper, but fortunately the site offers lifetime memberships and at really reasonable rates.
Next Up: Picture Is Unrelated
Of all the blogs that I frequent, few pick-up or ruin my day quite as much as Picture Is Unrelated. This site regularly features irregular images ranging from mildly perturbing to majorly disturbing. There does seem to be a little less emphasis at this site on "genuine" images, meaning those that are un-photoshopped, but the vast majority are either sincere or well done enough that they allow for at least a few seconds of mental breakdown.
For the most part these are singular rips in space a time, but some can be tracked via other sources to actual real world phenomena, such as the "telephone sheep" of this past week. Quick, easy, and usually painless: it is sites like Picture Is Unrelated that truly embody the New Internet.
Moving Along: Rather Good Stuff
On the subject of WTF, there are a number of rather good YouTube videos out there by Rather Good Stuff. When I say "out there", I mean it literally. These are the folks you may remember from a few years back with the oddly irritating Quiznos Commercials. Really, many of their videos are hit or miss and the content appropriateness is also all over the radar. Still, there are a number of videos they have released that are cute and broadly age appropriate. There are also a number of very un-funny duds.
If you need a few random videos to round out a party playlist (as I did) then you might just find what you're looking for here.
Finally: EyeMaze
It should be no secret I like indie games. EyeMaze however takes this love to a whole new level, and in part because the designer was doing it way before it was "cool". The Grow series of games at this site has been a shining example of simple game design. Always a welcome distraction, it is a happy day when a new game is released at EyeMaze. Fun knows no barriers here, not even language. Perhaps game publishers could learn a thing or two and stop trying to artificially divide players into locked regions.
Also, there won't (likely) be a HSOTW next weekend. I'll be at MACE, and you can bet at least one of the entries for the following week will be a board/card/non-electronic game of some kind.
A final note, we're going to drop one item from the weekly regiment. Five hot shits every week is just a little much considering all the disappointments out there. Some weeks will have an "Old School Shit" and others will have a "Moving Along" segment.
First Up: Library Thing
If you don't love books, there is something wrong with you. Sure, Kindles are fine. Ebooks... OK, but when it comes to books there is a clear distinction between the physical item and the electronic. Video media in its many forms illustrates this distinction quite well. It makes significantly less difference to many if they own the DVD, or get it through Netflix. If the content is available ownership often seems secondary. While it is sometimes the case that people will signify with their video collection, it is still quite a bit more common to see books performing this role.
Out of all of the options for online management of books, Library Thing has a number of features that put it a cut above the rest. It is highly portable and inter-operable, has tons of community features, and is the place-to-be for book lovers. The main reason one might pick a different locale to catalog their collections is the limitation on the free account. 200 titles is a bit of a show-stopper, but fortunately the site offers lifetime memberships and at really reasonable rates.
Next Up: Picture Is Unrelated
Of all the blogs that I frequent, few pick-up or ruin my day quite as much as Picture Is Unrelated. This site regularly features irregular images ranging from mildly perturbing to majorly disturbing. There does seem to be a little less emphasis at this site on "genuine" images, meaning those that are un-photoshopped, but the vast majority are either sincere or well done enough that they allow for at least a few seconds of mental breakdown.
For the most part these are singular rips in space a time, but some can be tracked via other sources to actual real world phenomena, such as the "telephone sheep" of this past week. Quick, easy, and usually painless: it is sites like Picture Is Unrelated that truly embody the New Internet.
Moving Along: Rather Good Stuff
On the subject of WTF, there are a number of rather good YouTube videos out there by Rather Good Stuff. When I say "out there", I mean it literally. These are the folks you may remember from a few years back with the oddly irritating Quiznos Commercials. Really, many of their videos are hit or miss and the content appropriateness is also all over the radar. Still, there are a number of videos they have released that are cute and broadly age appropriate. There are also a number of very un-funny duds.
If you need a few random videos to round out a party playlist (as I did) then you might just find what you're looking for here.
Finally: EyeMaze
It should be no secret I like indie games. EyeMaze however takes this love to a whole new level, and in part because the designer was doing it way before it was "cool". The Grow series of games at this site has been a shining example of simple game design. Always a welcome distraction, it is a happy day when a new game is released at EyeMaze. Fun knows no barriers here, not even language. Perhaps game publishers could learn a thing or two and stop trying to artificially divide players into locked regions.
Sunday, October 25, 2009
Hot Shit of The Week - Unseasonably Hot October 2009 Edition
It's been a great month and the hot shit just keeps on coming. To start out this week's post I thought it might be good to explain the process used to determine what constitutes hot shit. There are three simple rules:
First Up: Hey Ash Whacha Playin'?
Love'em or hate'em, Destructiod has some pretty good content. If it wasn't such a chaotic site, Destructiod might even be a good alternative to the game-site-I-hate-to-use-but-pretty-much-have-to, IGN. Excessive poop humor and findability aside, Hey Ash Whacha Playin'? is a great video series starring an oppositionally defiant female gamer and her brother. If I thought my parents would buy me something from online, this would definitely be on my Christmas list.
As with most web series the episodes are short and of variable length. Comedy is spotty, but they do a great job of building on the gags. Poop humor gradually becomes actually funny. There is an occasional dud, but my harshest criticism is over use of foul language which doesn't really do much to add to the comedic effect. Hey Ash is a charming and clearly an indie production unlike a number of other semi-/para-/quasi-professional web series out there.
The biggest challenge in being a fan of Hey Ash Whatcha Playin' is finding episodes and figuring out what order they are best watched in. Eighteen dollars seems highly reasonable for their DVD release, but not having purchased it yet I can't say that with any certainty.
Next Up: Fat Princess
While you might never see an Xbox exclusive game make it onto the Hot Shit list, that is not because there are no such titles that deserve it. It is because I don't own an Xbox, I'll never own one (unless someone is feeling generous), and I very rarely have the opportunity to play on someone else's. Techno-political issues and politically correct game concepts aside it is great to see developers that work really hard to provide a good online multi-player experience like the kids at Titan Studios.
Earlier this week details for the 1.03 patch were announced. This update comes almost three months after the US release and includes a number of attempts to fix social and technical issues with the online multi-player. Designing games with online competitive ranking is hard. There are always going to be rude-ocd-wankers out there that will use every cheap-ass bug in the game and play the system to boost their score while sucking the fun out of it for the rest of us. It is the kind of thing that impossible to eliminate, but Titian is doing a really good job of addressing it and some of their solutions are down right creative.
To boot the official word is that the 1.03 update will include, for free, the New Pork map which has set the Fat Princess community a buzz. There is still no word on when for-pay content will be added to Fat Princess, but this is a case where free is infinitely more fun than paid.
Fat Princess is currently one of the more expensive PSN download only titles at $14.99 US. It is however worth it. The solo play is very fun and disappointingly short, but provided you have a good Internet connection the online play can make it well worth it.
Moving Along: Passive Aggressive Notes
First oppositional defiance and now passive aggressiveness? This week's hot shit sure is chocked full of social disorders. Passive Aggressive Notes is another in a long line of recommended blogs you'll see here in Hot Shit of The Week. Some of the material there is weak, but it is a lot harder to prove a fake passive aggressive note (PAN) than a photo shopped image. The humor also often requires some shared social experience.
Passive aggressive behavior is much more funny if it relates to something one has dealt with personally. Most of the notes follow common situations: retail stores, roommates, dating. The real gems are the ones that make you wonder just how pathological people can be before they are labeled insane.
And Before I Forget: Old School Shit - Timing
It is critical in comedy, in business, in life: It's Timing. Don't be too early or you're wasting time and likely resources, but don't be too late because that is just a missed opportunity. Timing is also about appropriateness. If you start a slow clap at the wrong time, you're going to look like an idiot. You can't bring back old fads too early either.
Here are some things everyone can brush up on to improve their timing skills:
The running head start - People that try to go from zero to sixty instantly often wind up flat on their face. If you want to look like a pro, practice. The clever thing to do is find ways to practice in a value added way, without looking like a fool.
Know your windows - With timing there is a window of opportunity. Sometimes it is like Rock Band: the closer to optimum the better. Other times it is like Blackjack and you either hedge our bets or play it safe with good enough. More often than not however it is just better to make it somewhere in the window while balancing other commitments. Avoid sweating the details whenever possible.
Under commit, over deliver - It can be hard to sell a course of action that looks padded, but a good start is to hold your cards close. Don't give away all of the aces. Who ever it is you're trying to impress, they will be more pleased with a pleasant surprise than slipping deadlines. Without slack, there is no control over timing.
Finally: More Indies, Indies, Indies, Indies
There are commercial games, indies, and then Real Indies. Don't get me wrong. I am very exicted that full-scale indie-feeling games are being released commercially. It is like bread and butter: commercial games are the bread and indie games are the butter. When the two come together it is SOOOOO GOOD.
On the other hand, sometimes you just want butter. Free games are not indie games. Some of them are just commercial games that lacked that certain something or were made for the sole purpose of pushing paid advertising and drawing potential convertible customers. Real indies are a whole-nother innovative breed. Today I Die, and the other games at Daniel Benmergui's Ludomancy are a great example of really-really indie.
To add to this, it really feels like we are on the creative cusp where more people will be empowered to go from entertainment consumers to entertainment producers. It is a really exciting place to be.
- No hype. To be hot shit worthy, something has to be substantially available.
- Cool, Useful, Hilarious, Cheap/Free, or Entertaining: pick two.
- It's only geeky if you're ashamed of it. It's only a fad if you stop caring about it.
First Up: Hey Ash Whacha Playin'?
As with most web series the episodes are short and of variable length. Comedy is spotty, but they do a great job of building on the gags. Poop humor gradually becomes actually funny. There is an occasional dud, but my harshest criticism is over use of foul language which doesn't really do much to add to the comedic effect. Hey Ash is a charming and clearly an indie production unlike a number of other semi-/para-/quasi-professional web series out there.
The biggest challenge in being a fan of Hey Ash Whatcha Playin' is finding episodes and figuring out what order they are best watched in. Eighteen dollars seems highly reasonable for their DVD release, but not having purchased it yet I can't say that with any certainty.
Next Up: Fat Princess
Earlier this week details for the 1.03 patch were announced. This update comes almost three months after the US release and includes a number of attempts to fix social and technical issues with the online multi-player. Designing games with online competitive ranking is hard. There are always going to be rude-ocd-wankers out there that will use every cheap-ass bug in the game and play the system to boost their score while sucking the fun out of it for the rest of us. It is the kind of thing that impossible to eliminate, but Titian is doing a really good job of addressing it and some of their solutions are down right creative.
To boot the official word is that the 1.03 update will include, for free, the New Pork map which has set the Fat Princess community a buzz. There is still no word on when for-pay content will be added to Fat Princess, but this is a case where free is infinitely more fun than paid.
Fat Princess is currently one of the more expensive PSN download only titles at $14.99 US. It is however worth it. The solo play is very fun and disappointingly short, but provided you have a good Internet connection the online play can make it well worth it.
Moving Along: Passive Aggressive Notes
Passive aggressive behavior is much more funny if it relates to something one has dealt with personally. Most of the notes follow common situations: retail stores, roommates, dating. The real gems are the ones that make you wonder just how pathological people can be before they are labeled insane.
And Before I Forget: Old School Shit - Timing
It is critical in comedy, in business, in life: It's Timing. Don't be too early or you're wasting time and likely resources, but don't be too late because that is just a missed opportunity. Timing is also about appropriateness. If you start a slow clap at the wrong time, you're going to look like an idiot. You can't bring back old fads too early either.
Here are some things everyone can brush up on to improve their timing skills:
The running head start - People that try to go from zero to sixty instantly often wind up flat on their face. If you want to look like a pro, practice. The clever thing to do is find ways to practice in a value added way, without looking like a fool.
Know your windows - With timing there is a window of opportunity. Sometimes it is like Rock Band: the closer to optimum the better. Other times it is like Blackjack and you either hedge our bets or play it safe with good enough. More often than not however it is just better to make it somewhere in the window while balancing other commitments. Avoid sweating the details whenever possible.
Under commit, over deliver - It can be hard to sell a course of action that looks padded, but a good start is to hold your cards close. Don't give away all of the aces. Who ever it is you're trying to impress, they will be more pleased with a pleasant surprise than slipping deadlines. Without slack, there is no control over timing.
Finally: More Indies, Indies, Indies, Indies
On the other hand, sometimes you just want butter. Free games are not indie games. Some of them are just commercial games that lacked that certain something or were made for the sole purpose of pushing paid advertising and drawing potential convertible customers. Real indies are a whole-nother innovative breed. Today I Die, and the other games at Daniel Benmergui's Ludomancy are a great example of really-really indie.
To add to this, it really feels like we are on the creative cusp where more people will be empowered to go from entertainment consumers to entertainment producers. It is a really exciting place to be.
Labels:
blog,
comedy,
dvd,
games,
hotshitoftheweek,
how-to,
indie,
internet tv,
multiplayer,
ps3,
time management,
xbox
Sunday, October 4, 2009
Hot Shit Of The Week - Kicking Off October 2009 Edition
Each week, Stuff White Mages Like endeavors to link you the hottest things you may not know about, but probably should. These discoveries run the gamut of geekdom: games, trends, merchants, and intertainment (internet/entertainment). We tend to focus on things that are free or significantly under hyped. If you find something that is Hot Shit, we'd like to hear about it.
First Up: Downloadpedia
Need to find a particular piece of FREE software, but don't want to stare at a billion ads for sponsored commercial software you definitely DO NOT WANT? Downloadpedia is one such source. They have a large repository of links to genuinely free software and include good commercial software, but don't push it.
As with any *pedia you have to consider the legitimacy of any community submitted information, and as with any software downloading anti-virus is a must. For those that want a quick searching experience, there is always Google. For everyone else wanting a little more certainty and third party opinion in their initial result set, there is Downloadpedia.
Next Up: Cloud
No, we are not talking about cloud computing. This is the spiritual predecessor to the PS3 hit Flower, developed by the same core team prior to their contract with Sony. Cloud is a free windows game download that takes you on a short adventure up into the sky. It is pretty easy to see where Flower got a lot of its style and ambient feel from. The cut-scene visuals and music are highly reminiscent (or technically preminiscent) of the more well known title.
Cloud does have its quirks, namely the mechanics and control scheme are not as smooth as Flower. It is also quite short with only four story mode levels. The games mechanics are more involved than Flower, but not completely explained to sufficient clarity within the game. There is a lot of potential in the mechanics, but they are not as rich as one might expect from a commercial game and not a simple as in Flower. It does have an edit mode, and the level data saves to a reasonably clear XML file format, so there is definitely cult community potential (though admittedly low due to the aforementioned shallowness of mechanics).
Moving Along: Ubuntu
So, I do apologize to the multitudes of people out there that know of or use Linux. This isn't exactly news to many of you. Sadly there are too many people out there who have only vaguely heard of this "Ubuntu" thing, so please allow me to enlighten. Ubuntu is a free operating system that includes a wide variety of free software packages to do all the things many people just assume you have to pay for. It is not the only free solution, it is quite simply the solution that I have found to most consistently work for me out of the box or with the least troubleshooting. Out of all of the flavors of Linux, Ubuntu has caused me the least frustration.
That having been said, free is not for everyone. I also have a (1) Windows computer because there are just some things a guy needs Windows for these days, unfortunately, such as gaming. Sure, I could fight endlessly with emulation to play games made for Windows on Linux, but that is a level of obsession I'm just not at. I also have an (1) Intel Mac because I have yet to find that single piece of software that can do what Omnigraffle does as well for Linux. Rest assured, the day will come when those computers too will be formatted to install Linux, hardware life-span permitting. The real strength of Linux is it gives new life to old hardware. If you bought a computer for Windows XP and you're frustrated because it runs Windows 7 ridiculously slow, you might want to consider: a new computer for Windows 7, installing Ubuntu on the old computer, or both. The computer will likely feel faster on Ubuntu than it ever did with any Windows product.
There is a new version of Ubuntu coming out this month. I would personally recommend not downloading it the first day, or week, or even month later. Get the current (9.04) version if this is your first Linux experience. For many of the things most people want to do, Ubuntu has very easy GUI interfaces: Installing additional free and community supported software, system configuration, and security updates to name a few. Ubuntu can dual-boot, but there is always the risk that it will hose an existing boot configuration or will be hosed by something Windows or Mac OS does.
Linux has long been lumped in with DOS and Unix as a technical person's operating system. To a waning degree, it still is. Modern Linux is highly graphical in nature and it is increasingly becoming user friendly. I know people that have run screaming from Linux back into the folds of commercial software, but I've heard many more success stories than failures. It is mostly about finding the arrangement that is right for you. Likely, quitting commercial software cold-turkey isn't a reasonable expectation for most.
And Before I Forget: Old School Hot Shit - Plays Well With Others
One of the things that gets deemphasized a little too much these days is Multi-player. This is true in video games, but I'm also speaking metaphorically. Now it is also the case that relying on multi-player too much is equally lame. MMOs where you can't solo are a prime example. There is something to be said for self-sufficiency.
It is important not to lose touch with multi-player in everyday life. There are some really bad technologies and social constructs out there that try to force people into solo play. Don't let it happen, LFG (look for a group). When people are not cooperating, someone is going to have to take the initiative to start a group effort. Game Theory shows that these acts of leadership, which can be costly to the individual, are essential to improving long term success.
Finally: Face Your Manga
This one certainly isn't new, but I have yet to find a better source for an online face-proxy avatar. Sometimes you just don't want to use your real face. You could 'fair-use' someone's copyrighted image. If you're talented enough you could even come up with your image. For everyone else, there is Face Your Manga. This quick and easy Flash application will produce an anime looking face for you in no time, and send it to you in e-mail. I'd certainly recommend having it sent to an e-mule account since there is no telling what they do with the e-mail addresses people give them.
Face Your Manga is built on real proven technology. People respond better to cartoon images than most semi-realistic 3D renderings of the human face *cough second losers*. If you want to avoid that uncomfortable uncanny valley, a cartoon image is what you want.
First Up: Downloadpedia
Need to find a particular piece of FREE software, but don't want to stare at a billion ads for sponsored commercial software you definitely DO NOT WANT? Downloadpedia is one such source. They have a large repository of links to genuinely free software and include good commercial software, but don't push it.
As with any *pedia you have to consider the legitimacy of any community submitted information, and as with any software downloading anti-virus is a must. For those that want a quick searching experience, there is always Google. For everyone else wanting a little more certainty and third party opinion in their initial result set, there is Downloadpedia.
Next Up: Cloud
No, we are not talking about cloud computing. This is the spiritual predecessor to the PS3 hit Flower, developed by the same core team prior to their contract with Sony. Cloud is a free windows game download that takes you on a short adventure up into the sky. It is pretty easy to see where Flower got a lot of its style and ambient feel from. The cut-scene visuals and music are highly reminiscent (or technically preminiscent) of the more well known title.
Cloud does have its quirks, namely the mechanics and control scheme are not as smooth as Flower. It is also quite short with only four story mode levels. The games mechanics are more involved than Flower, but not completely explained to sufficient clarity within the game. There is a lot of potential in the mechanics, but they are not as rich as one might expect from a commercial game and not a simple as in Flower. It does have an edit mode, and the level data saves to a reasonably clear XML file format, so there is definitely cult community potential (though admittedly low due to the aforementioned shallowness of mechanics).
Moving Along: Ubuntu
So, I do apologize to the multitudes of people out there that know of or use Linux. This isn't exactly news to many of you. Sadly there are too many people out there who have only vaguely heard of this "Ubuntu" thing, so please allow me to enlighten. Ubuntu is a free operating system that includes a wide variety of free software packages to do all the things many people just assume you have to pay for. It is not the only free solution, it is quite simply the solution that I have found to most consistently work for me out of the box or with the least troubleshooting. Out of all of the flavors of Linux, Ubuntu has caused me the least frustration.
That having been said, free is not for everyone. I also have a (1) Windows computer because there are just some things a guy needs Windows for these days, unfortunately, such as gaming. Sure, I could fight endlessly with emulation to play games made for Windows on Linux, but that is a level of obsession I'm just not at. I also have an (1) Intel Mac because I have yet to find that single piece of software that can do what Omnigraffle does as well for Linux. Rest assured, the day will come when those computers too will be formatted to install Linux, hardware life-span permitting. The real strength of Linux is it gives new life to old hardware. If you bought a computer for Windows XP and you're frustrated because it runs Windows 7 ridiculously slow, you might want to consider: a new computer for Windows 7, installing Ubuntu on the old computer, or both. The computer will likely feel faster on Ubuntu than it ever did with any Windows product.
There is a new version of Ubuntu coming out this month. I would personally recommend not downloading it the first day, or week, or even month later. Get the current (9.04) version if this is your first Linux experience. For many of the things most people want to do, Ubuntu has very easy GUI interfaces: Installing additional free and community supported software, system configuration, and security updates to name a few. Ubuntu can dual-boot, but there is always the risk that it will hose an existing boot configuration or will be hosed by something Windows or Mac OS does.
Linux has long been lumped in with DOS and Unix as a technical person's operating system. To a waning degree, it still is. Modern Linux is highly graphical in nature and it is increasingly becoming user friendly. I know people that have run screaming from Linux back into the folds of commercial software, but I've heard many more success stories than failures. It is mostly about finding the arrangement that is right for you. Likely, quitting commercial software cold-turkey isn't a reasonable expectation for most.
And Before I Forget: Old School Hot Shit - Plays Well With Others
One of the things that gets deemphasized a little too much these days is Multi-player. This is true in video games, but I'm also speaking metaphorically. Now it is also the case that relying on multi-player too much is equally lame. MMOs where you can't solo are a prime example. There is something to be said for self-sufficiency.
It is important not to lose touch with multi-player in everyday life. There are some really bad technologies and social constructs out there that try to force people into solo play. Don't let it happen, LFG (look for a group). When people are not cooperating, someone is going to have to take the initiative to start a group effort. Game Theory shows that these acts of leadership, which can be costly to the individual, are essential to improving long term success.
Finally: Face Your Manga
This one certainly isn't new, but I have yet to find a better source for an online face-proxy avatar. Sometimes you just don't want to use your real face. You could 'fair-use' someone's copyrighted image. If you're talented enough you could even come up with your image. For everyone else, there is Face Your Manga. This quick and easy Flash application will produce an anime looking face for you in no time, and send it to you in e-mail. I'd certainly recommend having it sent to an e-mule account since there is no telling what they do with the e-mail addresses people give them.
Face Your Manga is built on real proven technology. People respond better to cartoon images than most semi-realistic 3D renderings of the human face *cough second losers*. If you want to avoid that uncomfortable uncanny valley, a cartoon image is what you want.
Labels:
anime,
avatars,
computers,
flower,
freeware,
games,
hotshitoftheweek,
icons,
indie,
linux,
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operating systems,
play-create-share,
social,
software,
technology,
ubuntu
Wednesday, January 21, 2009
Demos
Some thoughts on some demos I recently downloaded off XboxLive...
Lord of the Rings: Conquest
Lord of the Rings: Conquest
- OK, so could Pandemic Software's little movie for themselves be any longer?
- I really hope they change the voice for the narrator/guide, or make him talk less, or something. He is extremely annoying. I only got to play as the Army of Middle-Earth, and I have to wonder if the guide for the Army of Mordor is any worse or better.
- Different classes, different abilities, marginally different roles. At least in single-player. In the multiplayer I'm sure it works out better. But in single-player I don't see it making a great deal of difference what class you use unless the game forces you to choose one like it does during training. The general purpose is the same: kill things. Just how you actually do it that changes, and by consequence the game is pretty flat in single-player.
- I really hope objectives in future missions/battlefields are a little more clear on certain things. The training mode turned me into a mage and then basically told me nothing. I fought orcs for maybe 20 minutes with no end in sight until it then just suddenly did end. I'm still not sure what I did, but I think it was because I had tried using all my abilities. Which means that apparently it considered a mage's Guard as an ability, though it didn't bother telling me that till after I'd used it.
- Not terribly impressed with hero characters. Gave me a chance to be Isildur, who turned out to be nothing more than a pumped up Warrior class. And I still got my ass handed to me by Sauron, so I don't really see the point.
- Overall the game is interesting, but I think the main draw is going to be the online multiplayer. If I recall, that was the only saving grace of the Star Wars Battlefront games as well, of which this game is basically a LOTR version. Need to try the multiplayer to see if this game would be worth buying at all...
- Oh yay, another FPS on the Xbox360! I'm terrible at controlling these things on a controller.
- This may be unfair, but really the game strikes me as Bioshock shoved through a mythology filter. At least just in first impressions. Probably no comparison in stories. Legendary certainly seems harder though.
- It does control well though. I mean, I suck at aiming in console FPSs, and that's always my major issue with them. But beyond that, the controls are not complicated and are well laid out. My only complaint is that I wish when you were throwing a grenade it gave you some idea of distance or something.
- You know, if you're making a demo to show off a game where your character has mystical abilities, maybe you should consider showing off more than one of said abilities? The Force Unleashed demo gave you lightsaber throws, force lightning, and combos that you don't start out with normally. And this demo just gives you the ability to heal yourself. Well... yay! Sorry guys, implying that I get different stuff later on doesn't exactly hook me.
- It looks like this game is coming to PC as well, judging by the "Games for Windows" tag. Think I'd prefer playing it on there. Well no, I know I'd prefer playing it on there...
- I like the concept that after I kill certain enemies, I have to behead them for them to actually stay dead. But, I don't like that they can die in such a way that their head is in a place that I cannot actually strike. Like, oh say, inside a wall!
- Overall, eh. If I see it for sale on Steam, I'll consider it.
Tuesday, July 29, 2008
shiromadoshi suki ja nai
Definately more inclined to Dark Knights...
Final Fantasy IV DS
Progress:
- Tower of Babil, first time
Current Thoughts:
- Doctor Lugae is a total cheap-ass...
Final Fantasy IV DS
Progress:
- Tower of Babil, first time
Current Thoughts:
- Doctor Lugae is a total cheap-ass...
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