Lord of the Rings: Conquest
- OK, so could Pandemic Software's little movie for themselves be any longer?
- I really hope they change the voice for the narrator/guide, or make him talk less, or something. He is extremely annoying. I only got to play as the Army of Middle-Earth, and I have to wonder if the guide for the Army of Mordor is any worse or better.
- Different classes, different abilities, marginally different roles. At least in single-player. In the multiplayer I'm sure it works out better. But in single-player I don't see it making a great deal of difference what class you use unless the game forces you to choose one like it does during training. The general purpose is the same: kill things. Just how you actually do it that changes, and by consequence the game is pretty flat in single-player.
- I really hope objectives in future missions/battlefields are a little more clear on certain things. The training mode turned me into a mage and then basically told me nothing. I fought orcs for maybe 20 minutes with no end in sight until it then just suddenly did end. I'm still not sure what I did, but I think it was because I had tried using all my abilities. Which means that apparently it considered a mage's Guard as an ability, though it didn't bother telling me that till after I'd used it.
- Not terribly impressed with hero characters. Gave me a chance to be Isildur, who turned out to be nothing more than a pumped up Warrior class. And I still got my ass handed to me by Sauron, so I don't really see the point.
- Overall the game is interesting, but I think the main draw is going to be the online multiplayer. If I recall, that was the only saving grace of the Star Wars Battlefront games as well, of which this game is basically a LOTR version. Need to try the multiplayer to see if this game would be worth buying at all...
- Oh yay, another FPS on the Xbox360! I'm terrible at controlling these things on a controller.
- This may be unfair, but really the game strikes me as Bioshock shoved through a mythology filter. At least just in first impressions. Probably no comparison in stories. Legendary certainly seems harder though.
- It does control well though. I mean, I suck at aiming in console FPSs, and that's always my major issue with them. But beyond that, the controls are not complicated and are well laid out. My only complaint is that I wish when you were throwing a grenade it gave you some idea of distance or something.
- You know, if you're making a demo to show off a game where your character has mystical abilities, maybe you should consider showing off more than one of said abilities? The Force Unleashed demo gave you lightsaber throws, force lightning, and combos that you don't start out with normally. And this demo just gives you the ability to heal yourself. Well... yay! Sorry guys, implying that I get different stuff later on doesn't exactly hook me.
- It looks like this game is coming to PC as well, judging by the "Games for Windows" tag. Think I'd prefer playing it on there. Well no, I know I'd prefer playing it on there...
- I like the concept that after I kill certain enemies, I have to behead them for them to actually stay dead. But, I don't like that they can die in such a way that their head is in a place that I cannot actually strike. Like, oh say, inside a wall!
- Overall, eh. If I see it for sale on Steam, I'll consider it.
1 comment:
I've played the demo a bit. Have not played long enough to decide how I feel about it, but it isn't the kind of experience that won me over at first play. Somethings I like, somethings I'm not really feeling... that is the hard thing about demos. You never know what you're missing from the full retail experience. In this case it feels like the demo is pretty representative of the game. For a demo, it's GREAT. I have a sneaky suspicion I would play the game for a day and be tired of it.
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